ÿØÿà�JFIF������ÿápExif��II*������[������¼ p!ranha?
Server IP : 104.21.87.198  /  Your IP : 172.70.92.205
Web Server : Apache/2.2.15 (CentOS)
System : Linux GA 2.6.32-431.1.2.0.1.el6.x86_64 #1 SMP Fri Dec 13 13:06:13 UTC 2013 x86_64
User : apache ( 48)
PHP Version : 5.6.38
Disable Function : NONE
MySQL : ON  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : ON  |  Pkexec : OFF
Directory :  /usr/include/GL/

Upload File :
Curr3nt_D!r [ Writeable ] D0cum3nt_r0Ot [ Writeable ]

 
Command :
Current File : /usr/include/GL/gl.h
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef __gl_h_
#define __gl_h_

#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif


/**********************************************************************
 * Begin system-specific stuff.
 */

#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif

#if defined(__WIN32__) && !defined(__CYGWIN__)
#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
#    define GLAPI __declspec(dllexport)
#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#    define GLAPI __declspec(dllimport)
#  else /* for use with static link lib build of Win32 edition only */
#    define GLAPI extern
#  endif /* _STATIC_MESA support */
#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
#    define GLAPIENTRY 
#  else
#    define GLAPIENTRY __stdcall
#  endif
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
#  define GLAPI extern
#  define GLAPIENTRY __stdcall
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#  define GLAPI __attribute__((visibility("default")))
#  define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */

/*
 * WINDOWS: Include windows.h here to define APIENTRY.
 * It is also useful when applications include this file by
 * including only glut.h, since glut.h depends on windows.h.
 * Applications needing to include windows.h with parms other
 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
 * glut.h or gl.h.
 */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif

#ifndef GLAPI
#define GLAPI extern
#endif

#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif

#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif

/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif

#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif

/*
 * End system-specific stuff.
 **********************************************************************/



#ifdef __cplusplus
extern "C" {
#endif



#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_ARB_imaging   1


/*
 * Datatypes
 */
typedef unsigned int	GLenum;
typedef unsigned char	GLboolean;
typedef unsigned int	GLbitfield;
typedef void		GLvoid;
typedef signed char	GLbyte;		/* 1-byte signed */
typedef short		GLshort;	/* 2-byte signed */
typedef int		GLint;		/* 4-byte signed */
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
typedef unsigned short	GLushort;	/* 2-byte unsigned */
typedef unsigned int	GLuint;		/* 4-byte unsigned */
typedef int		GLsizei;	/* 4-byte signed */
typedef float		GLfloat;	/* single precision float */
typedef float		GLclampf;	/* single precision float in [0,1] */
typedef double		GLdouble;	/* double precision float */
typedef double		GLclampd;	/* double precision float in [0,1] */



/*
 * Constants
 */

/* Boolean values */
#define GL_FALSE				0
#define GL_TRUE					1

/* Data types */
#define GL_BYTE					0x1400
#define GL_UNSIGNED_BYTE			0x1401
#define GL_SHORT				0x1402
#define GL_UNSIGNED_SHORT			0x1403
#define GL_INT					0x1404
#define GL_UNSIGNED_INT				0x1405
#define GL_FLOAT				0x1406
#define GL_2_BYTES				0x1407
#define GL_3_BYTES				0x1408
#define GL_4_BYTES				0x1409
#define GL_DOUBLE				0x140A

/* Primitives */
#define GL_POINTS				0x0000
#define GL_LINES				0x0001
#define GL_LINE_LOOP				0x0002
#define GL_LINE_STRIP				0x0003
#define GL_TRIANGLES				0x0004
#define GL_TRIANGLE_STRIP			0x0005
#define GL_TRIANGLE_FAN				0x0006
#define GL_QUADS				0x0007
#define GL_QUAD_STRIP				0x0008
#define GL_POLYGON				0x0009

/* Vertex Arrays */
#define GL_VERTEX_ARRAY				0x8074
#define GL_NORMAL_ARRAY				0x8075
#define GL_COLOR_ARRAY				0x8076
#define GL_INDEX_ARRAY				0x8077
#define GL_TEXTURE_COORD_ARRAY			0x8078
#define GL_EDGE_FLAG_ARRAY			0x8079
#define GL_VERTEX_ARRAY_SIZE			0x807A
#define GL_VERTEX_ARRAY_TYPE			0x807B
#define GL_VERTEX_ARRAY_STRIDE			0x807C
#define GL_NORMAL_ARRAY_TYPE			0x807E
#define GL_NORMAL_ARRAY_STRIDE			0x807F
#define GL_COLOR_ARRAY_SIZE			0x8081
#define GL_COLOR_ARRAY_TYPE			0x8082
#define GL_COLOR_ARRAY_STRIDE			0x8083
#define GL_INDEX_ARRAY_TYPE			0x8085
#define GL_INDEX_ARRAY_STRIDE			0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
#define GL_VERTEX_ARRAY_POINTER			0x808E
#define GL_NORMAL_ARRAY_POINTER			0x808F
#define GL_COLOR_ARRAY_POINTER			0x8090
#define GL_INDEX_ARRAY_POINTER			0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
#define GL_V2F					0x2A20
#define GL_V3F					0x2A21
#define GL_C4UB_V2F				0x2A22
#define GL_C4UB_V3F				0x2A23
#define GL_C3F_V3F				0x2A24
#define GL_N3F_V3F				0x2A25
#define GL_C4F_N3F_V3F				0x2A26
#define GL_T2F_V3F				0x2A27
#define GL_T4F_V4F				0x2A28
#define GL_T2F_C4UB_V3F				0x2A29
#define GL_T2F_C3F_V3F				0x2A2A
#define GL_T2F_N3F_V3F				0x2A2B
#define GL_T2F_C4F_N3F_V3F			0x2A2C
#define GL_T4F_C4F_N3F_V4F			0x2A2D

/* Matrix Mode */
#define GL_MATRIX_MODE				0x0BA0
#define GL_MODELVIEW				0x1700
#define GL_PROJECTION				0x1701
#define GL_TEXTURE				0x1702

/* Points */
#define GL_POINT_SMOOTH				0x0B10
#define GL_POINT_SIZE				0x0B11
#define GL_POINT_SIZE_GRANULARITY 		0x0B13
#define GL_POINT_SIZE_RANGE			0x0B12

/* Lines */
#define GL_LINE_SMOOTH				0x0B20
#define GL_LINE_STIPPLE				0x0B24
#define GL_LINE_STIPPLE_PATTERN			0x0B25
#define GL_LINE_STIPPLE_REPEAT			0x0B26
#define GL_LINE_WIDTH				0x0B21
#define GL_LINE_WIDTH_GRANULARITY		0x0B23
#define GL_LINE_WIDTH_RANGE			0x0B22

/* Polygons */
#define GL_POINT				0x1B00
#define GL_LINE					0x1B01
#define GL_FILL					0x1B02
#define GL_CW					0x0900
#define GL_CCW					0x0901
#define GL_FRONT				0x0404
#define GL_BACK					0x0405
#define GL_POLYGON_MODE				0x0B40
#define GL_POLYGON_SMOOTH			0x0B41
#define GL_POLYGON_STIPPLE			0x0B42
#define GL_EDGE_FLAG				0x0B43
#define GL_CULL_FACE				0x0B44
#define GL_CULL_FACE_MODE			0x0B45
#define GL_FRONT_FACE				0x0B46
#define GL_POLYGON_OFFSET_FACTOR		0x8038
#define GL_POLYGON_OFFSET_UNITS			0x2A00
#define GL_POLYGON_OFFSET_POINT			0x2A01
#define GL_POLYGON_OFFSET_LINE			0x2A02
#define GL_POLYGON_OFFSET_FILL			0x8037

/* Display Lists */
#define GL_COMPILE				0x1300
#define GL_COMPILE_AND_EXECUTE			0x1301
#define GL_LIST_BASE				0x0B32
#define GL_LIST_INDEX				0x0B33
#define GL_LIST_MODE				0x0B30

/* Depth buffer */
#define GL_NEVER				0x0200
#define GL_LESS					0x0201
#define GL_EQUAL				0x0202
#define GL_LEQUAL				0x0203
#define GL_GREATER				0x0204
#define GL_NOTEQUAL				0x0205
#define GL_GEQUAL				0x0206
#define GL_ALWAYS				0x0207
#define GL_DEPTH_TEST				0x0B71
#define GL_DEPTH_BITS				0x0D56
#define GL_DEPTH_CLEAR_VALUE			0x0B73
#define GL_DEPTH_FUNC				0x0B74
#define GL_DEPTH_RANGE				0x0B70
#define GL_DEPTH_WRITEMASK			0x0B72
#define GL_DEPTH_COMPONENT			0x1902

/* Lighting */
#define GL_LIGHTING				0x0B50
#define GL_LIGHT0				0x4000
#define GL_LIGHT1				0x4001
#define GL_LIGHT2				0x4002
#define GL_LIGHT3				0x4003
#define GL_LIGHT4				0x4004
#define GL_LIGHT5				0x4005
#define GL_LIGHT6				0x4006
#define GL_LIGHT7				0x4007
#define GL_SPOT_EXPONENT			0x1205
#define GL_SPOT_CUTOFF				0x1206
#define GL_CONSTANT_ATTENUATION			0x1207
#define GL_LINEAR_ATTENUATION			0x1208
#define GL_QUADRATIC_ATTENUATION		0x1209
#define GL_AMBIENT				0x1200
#define GL_DIFFUSE				0x1201
#define GL_SPECULAR				0x1202
#define GL_SHININESS				0x1601
#define GL_EMISSION				0x1600
#define GL_POSITION				0x1203
#define GL_SPOT_DIRECTION			0x1204
#define GL_AMBIENT_AND_DIFFUSE			0x1602
#define GL_COLOR_INDEXES			0x1603
#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
#define GL_LIGHT_MODEL_AMBIENT			0x0B53
#define GL_FRONT_AND_BACK			0x0408
#define GL_SHADE_MODEL				0x0B54
#define GL_FLAT					0x1D00
#define GL_SMOOTH				0x1D01
#define GL_COLOR_MATERIAL			0x0B57
#define GL_COLOR_MATERIAL_FACE			0x0B55
#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
#define GL_NORMALIZE				0x0BA1

/* User clipping planes */
#define GL_CLIP_PLANE0				0x3000
#define GL_CLIP_PLANE1				0x3001
#define GL_CLIP_PLANE2				0x3002
#define GL_CLIP_PLANE3				0x3003
#define GL_CLIP_PLANE4				0x3004
#define GL_CLIP_PLANE5				0x3005

/* Accumulation buffer */
#define GL_ACCUM_RED_BITS			0x0D58
#define GL_ACCUM_GREEN_BITS			0x0D59
#define GL_ACCUM_BLUE_BITS			0x0D5A
#define GL_ACCUM_ALPHA_BITS			0x0D5B
#define GL_ACCUM_CLEAR_VALUE			0x0B80
#define GL_ACCUM				0x0100
#define GL_ADD					0x0104
#define GL_LOAD					0x0101
#define GL_MULT					0x0103
#define GL_RETURN				0x0102

/* Alpha testing */
#define GL_ALPHA_TEST				0x0BC0
#define GL_ALPHA_TEST_REF			0x0BC2
#define GL_ALPHA_TEST_FUNC			0x0BC1

/* Blending */
#define GL_BLEND				0x0BE2
#define GL_BLEND_SRC				0x0BE1
#define GL_BLEND_DST				0x0BE0
#define GL_ZERO					0
#define GL_ONE					1
#define GL_SRC_COLOR				0x0300
#define GL_ONE_MINUS_SRC_COLOR			0x0301
#define GL_SRC_ALPHA				0x0302
#define GL_ONE_MINUS_SRC_ALPHA			0x0303
#define GL_DST_ALPHA				0x0304
#define GL_ONE_MINUS_DST_ALPHA			0x0305
#define GL_DST_COLOR				0x0306
#define GL_ONE_MINUS_DST_COLOR			0x0307
#define GL_SRC_ALPHA_SATURATE			0x0308

/* Render Mode */
#define GL_FEEDBACK				0x1C01
#define GL_RENDER				0x1C00
#define GL_SELECT				0x1C02

/* Feedback */
#define GL_2D					0x0600
#define GL_3D					0x0601
#define GL_3D_COLOR				0x0602
#define GL_3D_COLOR_TEXTURE			0x0603
#define GL_4D_COLOR_TEXTURE			0x0604
#define GL_POINT_TOKEN				0x0701
#define GL_LINE_TOKEN				0x0702
#define GL_LINE_RESET_TOKEN			0x0707
#define GL_POLYGON_TOKEN			0x0703
#define GL_BITMAP_TOKEN				0x0704
#define GL_DRAW_PIXEL_TOKEN			0x0705
#define GL_COPY_PIXEL_TOKEN			0x0706
#define GL_PASS_THROUGH_TOKEN			0x0700
#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2

/* Selection */
#define GL_SELECTION_BUFFER_POINTER		0x0DF3
#define GL_SELECTION_BUFFER_SIZE		0x0DF4

/* Fog */
#define GL_FOG					0x0B60
#define GL_FOG_MODE				0x0B65
#define GL_FOG_DENSITY				0x0B62
#define GL_FOG_COLOR				0x0B66
#define GL_FOG_INDEX				0x0B61
#define GL_FOG_START				0x0B63
#define GL_FOG_END				0x0B64
#define GL_LINEAR				0x2601
#define GL_EXP					0x0800
#define GL_EXP2					0x0801

/* Logic Ops */
#define GL_LOGIC_OP				0x0BF1
#define GL_INDEX_LOGIC_OP			0x0BF1
#define GL_COLOR_LOGIC_OP			0x0BF2
#define GL_LOGIC_OP_MODE			0x0BF0
#define GL_CLEAR				0x1500
#define GL_SET					0x150F
#define GL_COPY					0x1503
#define GL_COPY_INVERTED			0x150C
#define GL_NOOP					0x1505
#define GL_INVERT				0x150A
#define GL_AND					0x1501
#define GL_NAND					0x150E
#define GL_OR					0x1507
#define GL_NOR					0x1508
#define GL_XOR					0x1506
#define GL_EQUIV				0x1509
#define GL_AND_REVERSE				0x1502
#define GL_AND_INVERTED				0x1504
#define GL_OR_REVERSE				0x150B
#define GL_OR_INVERTED				0x150D

/* Stencil */
#define GL_STENCIL_BITS				0x0D57
#define GL_STENCIL_TEST				0x0B90
#define GL_STENCIL_CLEAR_VALUE			0x0B91
#define GL_STENCIL_FUNC				0x0B92
#define GL_STENCIL_VALUE_MASK			0x0B93
#define GL_STENCIL_FAIL				0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
#define GL_STENCIL_REF				0x0B97
#define GL_STENCIL_WRITEMASK			0x0B98
#define GL_STENCIL_INDEX			0x1901
#define GL_KEEP					0x1E00
#define GL_REPLACE				0x1E01
#define GL_INCR					0x1E02
#define GL_DECR					0x1E03

/* Buffers, Pixel Drawing/Reading */
#define GL_NONE					0
#define GL_LEFT					0x0406
#define GL_RIGHT				0x0407
/*GL_FRONT					0x0404 */
/*GL_BACK					0x0405 */
/*GL_FRONT_AND_BACK				0x0408 */
#define GL_FRONT_LEFT				0x0400
#define GL_FRONT_RIGHT				0x0401
#define GL_BACK_LEFT				0x0402
#define GL_BACK_RIGHT				0x0403
#define GL_AUX0					0x0409
#define GL_AUX1					0x040A
#define GL_AUX2					0x040B
#define GL_AUX3					0x040C
#define GL_COLOR_INDEX				0x1900
#define GL_RED					0x1903
#define GL_GREEN				0x1904
#define GL_BLUE					0x1905
#define GL_ALPHA				0x1906
#define GL_LUMINANCE				0x1909
#define GL_LUMINANCE_ALPHA			0x190A
#define GL_ALPHA_BITS				0x0D55
#define GL_RED_BITS				0x0D52
#define GL_GREEN_BITS				0x0D53
#define GL_BLUE_BITS				0x0D54
#define GL_INDEX_BITS				0x0D51
#define GL_SUBPIXEL_BITS			0x0D50
#define GL_AUX_BUFFERS				0x0C00
#define GL_READ_BUFFER				0x0C02
#define GL_DRAW_BUFFER				0x0C01
#define GL_DOUBLEBUFFER				0x0C32
#define GL_STEREO				0x0C33
#define GL_BITMAP				0x1A00
#define GL_COLOR				0x1800
#define GL_DEPTH				0x1801
#define GL_STENCIL				0x1802
#define GL_DITHER				0x0BD0
#define GL_RGB					0x1907
#define GL_RGBA					0x1908

/* Implementation limits */
#define GL_MAX_LIST_NESTING			0x0B31
#define GL_MAX_EVAL_ORDER			0x0D30
#define GL_MAX_LIGHTS				0x0D31
#define GL_MAX_CLIP_PLANES			0x0D32
#define GL_MAX_TEXTURE_SIZE			0x0D33
#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
#define GL_MAX_NAME_STACK_DEPTH			0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
#define GL_MAX_VIEWPORT_DIMS			0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B

/* Gets */
#define GL_ATTRIB_STACK_DEPTH			0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
#define GL_COLOR_CLEAR_VALUE			0x0C22
#define GL_COLOR_WRITEMASK			0x0C23
#define GL_CURRENT_INDEX			0x0B01
#define GL_CURRENT_COLOR			0x0B00
#define GL_CURRENT_NORMAL			0x0B02
#define GL_CURRENT_RASTER_COLOR			0x0B04
#define GL_CURRENT_RASTER_DISTANCE		0x0B09
#define GL_CURRENT_RASTER_INDEX			0x0B05
#define GL_CURRENT_RASTER_POSITION		0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
#define GL_CURRENT_TEXTURE_COORDS		0x0B03
#define GL_INDEX_CLEAR_VALUE			0x0C20
#define GL_INDEX_MODE				0x0C30
#define GL_INDEX_WRITEMASK			0x0C21
#define GL_MODELVIEW_MATRIX			0x0BA6
#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
#define GL_NAME_STACK_DEPTH			0x0D70
#define GL_PROJECTION_MATRIX			0x0BA7
#define GL_PROJECTION_STACK_DEPTH		0x0BA4
#define GL_RENDER_MODE				0x0C40
#define GL_RGBA_MODE				0x0C31
#define GL_TEXTURE_MATRIX			0x0BA8
#define GL_TEXTURE_STACK_DEPTH			0x0BA5
#define GL_VIEWPORT				0x0BA2

/* Evaluators */
#define GL_AUTO_NORMAL				0x0D80
#define GL_MAP1_COLOR_4				0x0D90
#define GL_MAP1_INDEX				0x0D91
#define GL_MAP1_NORMAL				0x0D92
#define GL_MAP1_TEXTURE_COORD_1			0x0D93
#define GL_MAP1_TEXTURE_COORD_2			0x0D94
#define GL_MAP1_TEXTURE_COORD_3			0x0D95
#define GL_MAP1_TEXTURE_COORD_4			0x0D96
#define GL_MAP1_VERTEX_3			0x0D97
#define GL_MAP1_VERTEX_4			0x0D98
#define GL_MAP2_COLOR_4				0x0DB0
#define GL_MAP2_INDEX				0x0DB1
#define GL_MAP2_NORMAL				0x0DB2
#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
#define GL_MAP2_VERTEX_3			0x0DB7
#define GL_MAP2_VERTEX_4			0x0DB8
#define GL_MAP1_GRID_DOMAIN			0x0DD0
#define GL_MAP1_GRID_SEGMENTS			0x0DD1
#define GL_MAP2_GRID_DOMAIN			0x0DD2
#define GL_MAP2_GRID_SEGMENTS			0x0DD3
#define GL_COEFF				0x0A00
#define GL_ORDER				0x0A01
#define GL_DOMAIN				0x0A02

/* Hints */
#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
#define GL_POINT_SMOOTH_HINT			0x0C51
#define GL_LINE_SMOOTH_HINT			0x0C52
#define GL_POLYGON_SMOOTH_HINT			0x0C53
#define GL_FOG_HINT				0x0C54
#define GL_DONT_CARE				0x1100
#define GL_FASTEST				0x1101
#define GL_NICEST				0x1102

/* Scissor box */
#define GL_SCISSOR_BOX				0x0C10
#define GL_SCISSOR_TEST				0x0C11

/* Pixel Mode / Transfer */
#define GL_MAP_COLOR				0x0D10
#define GL_MAP_STENCIL				0x0D11
#define GL_INDEX_SHIFT				0x0D12
#define GL_INDEX_OFFSET				0x0D13
#define GL_RED_SCALE				0x0D14
#define GL_RED_BIAS				0x0D15
#define GL_GREEN_SCALE				0x0D18
#define GL_GREEN_BIAS				0x0D19
#define GL_BLUE_SCALE				0x0D1A
#define GL_BLUE_BIAS				0x0D1B
#define GL_ALPHA_SCALE				0x0D1C
#define GL_ALPHA_BIAS				0x0D1D
#define GL_DEPTH_SCALE				0x0D1E
#define GL_DEPTH_BIAS				0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
#define GL_PIXEL_MAP_S_TO_S			0x0C71
#define GL_PIXEL_MAP_I_TO_I			0x0C70
#define GL_PIXEL_MAP_I_TO_R			0x0C72
#define GL_PIXEL_MAP_I_TO_G			0x0C73
#define GL_PIXEL_MAP_I_TO_B			0x0C74
#define GL_PIXEL_MAP_I_TO_A			0x0C75
#define GL_PIXEL_MAP_R_TO_R			0x0C76
#define GL_PIXEL_MAP_G_TO_G			0x0C77
#define GL_PIXEL_MAP_B_TO_B			0x0C78
#define GL_PIXEL_MAP_A_TO_A			0x0C79
#define GL_PACK_ALIGNMENT			0x0D05
#define GL_PACK_LSB_FIRST			0x0D01
#define GL_PACK_ROW_LENGTH			0x0D02
#define GL_PACK_SKIP_PIXELS			0x0D04
#define GL_PACK_SKIP_ROWS			0x0D03
#define GL_PACK_SWAP_BYTES			0x0D00
#define GL_UNPACK_ALIGNMENT			0x0CF5
#define GL_UNPACK_LSB_FIRST			0x0CF1
#define GL_UNPACK_ROW_LENGTH			0x0CF2
#define GL_UNPACK_SKIP_PIXELS			0x0CF4
#define GL_UNPACK_SKIP_ROWS			0x0CF3
#define GL_UNPACK_SWAP_BYTES			0x0CF0
#define GL_ZOOM_X				0x0D16
#define GL_ZOOM_Y				0x0D17

/* Texture mapping */
#define GL_TEXTURE_ENV				0x2300
#define GL_TEXTURE_ENV_MODE			0x2200
#define GL_TEXTURE_1D				0x0DE0
#define GL_TEXTURE_2D				0x0DE1
#define GL_TEXTURE_WRAP_S			0x2802
#define GL_TEXTURE_WRAP_T			0x2803
#define GL_TEXTURE_MAG_FILTER			0x2800
#define GL_TEXTURE_MIN_FILTER			0x2801
#define GL_TEXTURE_ENV_COLOR			0x2201
#define GL_TEXTURE_GEN_S			0x0C60
#define GL_TEXTURE_GEN_T			0x0C61
#define GL_TEXTURE_GEN_R			0x0C62
#define GL_TEXTURE_GEN_Q			0x0C63
#define GL_TEXTURE_GEN_MODE			0x2500
#define GL_TEXTURE_BORDER_COLOR			0x1004
#define GL_TEXTURE_WIDTH			0x1000
#define GL_TEXTURE_HEIGHT			0x1001
#define GL_TEXTURE_BORDER			0x1005
#define GL_TEXTURE_COMPONENTS			0x1003
#define GL_TEXTURE_RED_SIZE			0x805C
#define GL_TEXTURE_GREEN_SIZE			0x805D
#define GL_TEXTURE_BLUE_SIZE			0x805E
#define GL_TEXTURE_ALPHA_SIZE			0x805F
#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
#define GL_TEXTURE_INTENSITY_SIZE		0x8061
#define GL_NEAREST_MIPMAP_NEAREST		0x2700
#define GL_NEAREST_MIPMAP_LINEAR		0x2702
#define GL_LINEAR_MIPMAP_NEAREST		0x2701
#define GL_LINEAR_MIPMAP_LINEAR			0x2703
#define GL_OBJECT_LINEAR			0x2401
#define GL_OBJECT_PLANE				0x2501
#define GL_EYE_LINEAR				0x2400
#define GL_EYE_PLANE				0x2502
#define GL_SPHERE_MAP				0x2402
#define GL_DECAL				0x2101
#define GL_MODULATE				0x2100
#define GL_NEAREST				0x2600
#define GL_REPEAT				0x2901
#define GL_CLAMP				0x2900
#define GL_S					0x2000
#define GL_T					0x2001
#define GL_R					0x2002
#define GL_Q					0x2003

/* Utility */
#define GL_VENDOR				0x1F00
#define GL_RENDERER				0x1F01
#define GL_VERSION				0x1F02
#define GL_EXTENSIONS				0x1F03

/* Errors */
#define GL_NO_ERROR 				0
#define GL_INVALID_ENUM				0x0500
#define GL_INVALID_VALUE			0x0501
#define GL_INVALID_OPERATION			0x0502
#define GL_STACK_OVERFLOW			0x0503
#define GL_STACK_UNDERFLOW			0x0504
#define GL_OUT_OF_MEMORY			0x0505

/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT				0x00000001
#define GL_POINT_BIT				0x00000002
#define GL_LINE_BIT				0x00000004
#define GL_POLYGON_BIT				0x00000008
#define GL_POLYGON_STIPPLE_BIT			0x00000010
#define GL_PIXEL_MODE_BIT			0x00000020
#define GL_LIGHTING_BIT				0x00000040
#define GL_FOG_BIT				0x00000080
#define GL_DEPTH_BUFFER_BIT			0x00000100
#define GL_ACCUM_BUFFER_BIT			0x00000200
#define GL_STENCIL_BUFFER_BIT			0x00000400
#define GL_VIEWPORT_BIT				0x00000800
#define GL_TRANSFORM_BIT			0x00001000
#define GL_ENABLE_BIT				0x00002000
#define GL_COLOR_BUFFER_BIT			0x00004000
#define GL_HINT_BIT				0x00008000
#define GL_EVAL_BIT				0x00010000
#define GL_LIST_BIT				0x00020000
#define GL_TEXTURE_BIT				0x00040000
#define GL_SCISSOR_BIT				0x00080000
#define GL_ALL_ATTRIB_BITS			0xFFFFFFFF


/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D			0x8063
#define GL_PROXY_TEXTURE_2D			0x8064
#define GL_TEXTURE_PRIORITY			0x8066
#define GL_TEXTURE_RESIDENT			0x8067
#define GL_TEXTURE_BINDING_1D			0x8068
#define GL_TEXTURE_BINDING_2D			0x8069
#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
#define GL_ALPHA4				0x803B
#define GL_ALPHA8				0x803C
#define GL_ALPHA12				0x803D
#define GL_ALPHA16				0x803E
#define GL_LUMINANCE4				0x803F
#define GL_LUMINANCE8				0x8040
#define GL_LUMINANCE12				0x8041
#define GL_LUMINANCE16				0x8042
#define GL_LUMINANCE4_ALPHA4			0x8043
#define GL_LUMINANCE6_ALPHA2			0x8044
#define GL_LUMINANCE8_ALPHA8			0x8045
#define GL_LUMINANCE12_ALPHA4			0x8046
#define GL_LUMINANCE12_ALPHA12			0x8047
#define GL_LUMINANCE16_ALPHA16			0x8048
#define GL_INTENSITY				0x8049
#define GL_INTENSITY4				0x804A
#define GL_INTENSITY8				0x804B
#define GL_INTENSITY12				0x804C
#define GL_INTENSITY16				0x804D
#define GL_R3_G3_B2				0x2A10
#define GL_RGB4					0x804F
#define GL_RGB5					0x8050
#define GL_RGB8					0x8051
#define GL_RGB10				0x8052
#define GL_RGB12				0x8053
#define GL_RGB16				0x8054
#define GL_RGBA2				0x8055
#define GL_RGBA4				0x8056
#define GL_RGB5_A1				0x8057
#define GL_RGBA8				0x8058
#define GL_RGB10_A2				0x8059
#define GL_RGBA12				0x805A
#define GL_RGBA16				0x805B
#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF



/*
 * Miscellaneous
 */

GLAPI void GLAPIENTRY glClearIndex( GLfloat c );

GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );

GLAPI void GLAPIENTRY glClear( GLbitfield mask );

GLAPI void GLAPIENTRY glIndexMask( GLuint mask );

GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );

GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );

GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );

GLAPI void GLAPIENTRY glCullFace( GLenum mode );

GLAPI void GLAPIENTRY glFrontFace( GLenum mode );

GLAPI void GLAPIENTRY glPointSize( GLfloat size );

GLAPI void GLAPIENTRY glLineWidth( GLfloat width );

GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );

GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );

GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );

GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );

GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );

GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );

GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);

GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );

GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );

GLAPI void GLAPIENTRY glEnable( GLenum cap );

GLAPI void GLAPIENTRY glDisable( GLenum cap );

GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );


GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */


GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );

GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );

GLAPI void GLAPIENTRY glPopAttrib( void );


GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */

GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */


GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );

GLAPI GLenum GLAPIENTRY glGetError( void );

GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );

GLAPI void GLAPIENTRY glFinish( void );

GLAPI void GLAPIENTRY glFlush( void );

GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );


/*
 * Depth Buffer
 */

GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );

GLAPI void GLAPIENTRY glDepthFunc( GLenum func );

GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );

GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );


/*
 * Accumulation Buffer
 */

GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );

GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );


/*
 * Transformation
 */

GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );

GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );

GLAPI void GLAPIENTRY glPushMatrix( void );

GLAPI void GLAPIENTRY glPopMatrix( void );

GLAPI void GLAPIENTRY glLoadIdentity( void );

GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );


/*
 * Display Lists
 */

GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );

GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );

GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );

GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );

GLAPI void GLAPIENTRY glEndList( void );

GLAPI void GLAPIENTRY glCallList( GLuint list );

GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );

GLAPI void GLAPIENTRY glListBase( GLuint base );


/*
 * Drawing Functions
 */

GLAPI void GLAPIENTRY glBegin( GLenum mode );

GLAPI void GLAPIENTRY glEnd( void );


GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );

GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );


GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );


GLAPI void GLAPIENTRY glIndexd( GLdouble c );
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
GLAPI void GLAPIENTRY glIndexi( GLint c );
GLAPI void GLAPIENTRY glIndexs( GLshort c );
GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */

GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
                                   GLbyte blue, GLbyte alpha );
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
                                   GLdouble blue, GLdouble alpha );
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
                                   GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
                                   GLint blue, GLint alpha );
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
                                   GLshort blue, GLshort alpha );
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
                                    GLubyte blue, GLubyte alpha );
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
                                    GLuint blue, GLuint alpha );
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
                                    GLushort blue, GLushort alpha );


GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );

GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );


GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );

GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );

GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );

GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );

GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );


GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );

GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );

GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );

GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );

GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );

GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );


GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );


GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );


/*
 * Vertex Arrays  (1.1)
 */

GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
                                       GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
                                       const GLvoid *ptr );

GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
                                      GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
                                      const GLvoid *ptr );

GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
                                         GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );

GLAPI void GLAPIENTRY glArrayElement( GLint i );

GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );

GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
                                      GLenum type, const GLvoid *indices );

GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
                                           const GLvoid *pointer );

/*
 * Lighting
 */

GLAPI void GLAPIENTRY glShadeModel( GLenum mode );

GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
                                 const GLfloat *params );
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
                                 const GLint *params );

GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
                                    GLfloat *params );
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
                                    GLint *params );

GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );

GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );


/*
 * Raster functions
 */

GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );

GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
                                    const GLfloat *values );
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
                                     const GLuint *values );
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
                                     const GLushort *values );

GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );

GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
                                GLfloat xorig, GLfloat yorig,
                                GLfloat xmove, GLfloat ymove,
                                const GLubyte *bitmap );

GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    GLvoid *pixels );

GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum type );

/*
 * Stenciling
 */

GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );

GLAPI void GLAPIENTRY glStencilMask( GLuint mask );

GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );

GLAPI void GLAPIENTRY glClearStencil( GLint s );



/*
 * Texture mapping
 */

GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
                                          const GLfloat *params );
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
                                          const GLint *params );

GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
                                           GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
                                           GLenum pname, GLint *params );

GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
                                                GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
                                                GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLint border,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLsizei height,
                                    GLint border, GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
                                     GLenum format, GLenum type,
                                     GLvoid *pixels );


/* 1.1 functions */

GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );

GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);

GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );

GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
                                            const GLuint *textures,
                                            const GLclampf *priorities );

GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
                                                  const GLuint *textures,
                                                  GLboolean *residences );

GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );


GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
                                       GLint xoffset,
                                       GLsizei width, GLenum format,
                                       GLenum type, const GLvoid *pixels );


GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
                                       GLint xoffset, GLint yoffset,
                                       GLsizei width, GLsizei height,
                                       GLenum format, GLenum type,
                                       const GLvoid *pixels );


GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLint border );


GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLsizei height,
                                        GLint border );


GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
                                           GLint xoffset, GLint x, GLint y,
                                           GLsizei width );


GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
                                           GLint xoffset, GLint yoffset,
                                           GLint x, GLint y,
                                           GLsizei width, GLsizei height );


/*
 * Evaluators
 */

GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
                               GLint stride,
                               GLint order, const GLdouble *points );
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
                               GLint stride,
                               GLint order, const GLfloat *points );

GLAPI void GLAPIENTRY glMap2d( GLenum target,
		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
		     const GLdouble *points );
GLAPI void GLAPIENTRY glMap2f( GLenum target,
		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
		     const GLfloat *points );

GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );

GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );

GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );

GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );

GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );

GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );

GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                                   GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                                   GLint vn, GLfloat v1, GLfloat v2 );

GLAPI void GLAPIENTRY glEvalPoint1( GLint i );

GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );

GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );

GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );


/*
 * Fog
 */

GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );


/*
 * Selection and Feedback
 */

GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );

GLAPI void GLAPIENTRY glPassThrough( GLfloat token );

GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );

GLAPI void GLAPIENTRY glInitNames( void );

GLAPI void GLAPIENTRY glLoadName( GLuint name );

GLAPI void GLAPIENTRY glPushName( GLuint name );

GLAPI void GLAPIENTRY glPopName( void );



/*
 * OpenGL 1.2
 */

#define GL_RESCALE_NORMAL			0x803A
#define GL_CLAMP_TO_EDGE			0x812F
#define GL_MAX_ELEMENTS_VERTICES		0x80E8
#define GL_MAX_ELEMENTS_INDICES			0x80E9
#define GL_BGR					0x80E0
#define GL_BGRA					0x80E1
#define GL_UNSIGNED_BYTE_3_3_2			0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
#define GL_UNSIGNED_SHORT_5_6_5			0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
#define GL_UNSIGNED_INT_8_8_8_8			0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
#define GL_UNSIGNED_INT_10_10_10_2		0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
#define GL_SINGLE_COLOR				0x81F9
#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
#define GL_TEXTURE_MIN_LOD			0x813A
#define GL_TEXTURE_MAX_LOD			0x813B
#define GL_TEXTURE_BASE_LEVEL			0x813C
#define GL_TEXTURE_MAX_LEVEL			0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
#define GL_PACK_SKIP_IMAGES			0x806B
#define GL_PACK_IMAGE_HEIGHT			0x806C
#define GL_UNPACK_SKIP_IMAGES			0x806D
#define GL_UNPACK_IMAGE_HEIGHT			0x806E
#define GL_TEXTURE_3D				0x806F
#define GL_PROXY_TEXTURE_3D			0x8070
#define GL_TEXTURE_DEPTH			0x8071
#define GL_TEXTURE_WRAP_R			0x8072
#define GL_MAX_3D_TEXTURE_SIZE			0x8073
#define GL_TEXTURE_BINDING_3D			0x806A

GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );

GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLsizei depth, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLint zoffset, GLsizei width,
                                         GLsizei height, GLsizei depth,
                                         GLenum format,
                                         GLenum type, const GLvoid *pixels);

GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint zoffset, GLint x,
                                             GLint y, GLsizei width,
                                             GLsizei height );

typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);


/*
 * GL_ARB_imaging
 */

#define GL_CONSTANT_COLOR			0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
#define GL_CONSTANT_ALPHA			0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
#define GL_COLOR_TABLE				0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
#define GL_PROXY_COLOR_TABLE			0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
#define GL_COLOR_TABLE_SCALE			0x80D6
#define GL_COLOR_TABLE_BIAS			0x80D7
#define GL_COLOR_TABLE_FORMAT			0x80D8
#define GL_COLOR_TABLE_WIDTH			0x80D9
#define GL_COLOR_TABLE_RED_SIZE			0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
#define GL_CONVOLUTION_1D			0x8010
#define GL_CONVOLUTION_2D			0x8011
#define GL_SEPARABLE_2D				0x8012
#define GL_CONVOLUTION_BORDER_MODE		0x8013
#define GL_CONVOLUTION_FILTER_SCALE		0x8014
#define GL_CONVOLUTION_FILTER_BIAS		0x8015
#define GL_REDUCE				0x8016
#define GL_CONVOLUTION_FORMAT			0x8017
#define GL_CONVOLUTION_WIDTH			0x8018
#define GL_CONVOLUTION_HEIGHT			0x8019
#define GL_MAX_CONVOLUTION_WIDTH		0x801A
#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
#define GL_CONSTANT_BORDER			0x8151
#define GL_REPLICATE_BORDER			0x8153
#define GL_CONVOLUTION_BORDER_COLOR		0x8154
#define GL_COLOR_MATRIX				0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
#define GL_HISTOGRAM				0x8024
#define GL_PROXY_HISTOGRAM			0x8025
#define GL_HISTOGRAM_WIDTH			0x8026
#define GL_HISTOGRAM_FORMAT			0x8027
#define GL_HISTOGRAM_RED_SIZE			0x8028
#define GL_HISTOGRAM_GREEN_SIZE			0x8029
#define GL_HISTOGRAM_BLUE_SIZE			0x802A
#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
#define GL_HISTOGRAM_SINK			0x802D
#define GL_MINMAX				0x802E
#define GL_MINMAX_FORMAT			0x802F
#define GL_MINMAX_SINK				0x8030
#define GL_TABLE_TOO_LARGE			0x8031
#define GL_BLEND_EQUATION			0x8009
#define GL_MIN					0x8007
#define GL_MAX					0x8008
#define GL_FUNC_ADD				0x8006
#define GL_FUNC_SUBTRACT			0x800A
#define GL_FUNC_REVERSE_SUBTRACT		0x800B
#define GL_BLEND_COLOR				0x8005


GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
                                    GLsizei width, GLenum format,
                                    GLenum type, const GLvoid *table );

GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
                                       GLsizei start, GLsizei count,
                                       GLenum format, GLenum type,
                                       const GLvoid *data );

GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
                                              const GLint *params);

GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
                                              const GLfloat *params);

GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
                                           GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
                                        GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
                                       GLenum type, GLvoid *table );

GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
                                                  GLfloat *params );

GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
                                                  GLint *params );

GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );

GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
                                    GLclampf blue, GLclampf alpha );

GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
				   GLenum internalformat, GLboolean sink );

GLAPI void GLAPIENTRY glResetHistogram( GLenum target );

GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
				      GLenum format, GLenum type,
				      GLvoid *values );

GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
						 GLfloat *params );

GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
						 GLint *params );

GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
				GLboolean sink );

GLAPI void GLAPIENTRY glResetMinmax( GLenum target );

GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
                                   GLenum format, GLenum types,
                                   GLvoid *values );

GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
					      GLfloat *params );

GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
					      GLint *params );

GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
	const GLvoid *image );

GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
	GLenum type, const GLvoid *image );

GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
	GLfloat params );

GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
	const GLfloat *params );

GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
	GLint params );

GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
	const GLint *params );

GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
	GLenum internalformat, GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
	GLenum internalformat, GLint x, GLint y, GLsizei width,
	GLsizei height);

GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
	GLenum type, GLvoid *image );

GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
	GLfloat *params );

GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
	GLint *params );

GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
	GLenum type, const GLvoid *row, const GLvoid *column );

GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );




/*
 * OpenGL 1.3
 */

/* multitexture */
#define GL_TEXTURE0				0x84C0
#define GL_TEXTURE1				0x84C1
#define GL_TEXTURE2				0x84C2
#define GL_TEXTURE3				0x84C3
#define GL_TEXTURE4				0x84C4
#define GL_TEXTURE5				0x84C5
#define GL_TEXTURE6				0x84C6
#define GL_TEXTURE7				0x84C7
#define GL_TEXTURE8				0x84C8
#define GL_TEXTURE9				0x84C9
#define GL_TEXTURE10				0x84CA
#define GL_TEXTURE11				0x84CB
#define GL_TEXTURE12				0x84CC
#define GL_TEXTURE13				0x84CD
#define GL_TEXTURE14				0x84CE
#define GL_TEXTURE15				0x84CF
#define GL_TEXTURE16				0x84D0
#define GL_TEXTURE17				0x84D1
#define GL_TEXTURE18				0x84D2
#define GL_TEXTURE19				0x84D3
#define GL_TEXTURE20				0x84D4
#define GL_TEXTURE21				0x84D5
#define GL_TEXTURE22				0x84D6
#define GL_TEXTURE23				0x84D7
#define GL_TEXTURE24				0x84D8
#define GL_TEXTURE25				0x84D9
#define GL_TEXTURE26				0x84DA
#define GL_TEXTURE27				0x84DB
#define GL_TEXTURE28				0x84DC
#define GL_TEXTURE29				0x84DD
#define GL_TEXTURE30				0x84DE
#define GL_TEXTURE31				0x84DF
#define GL_ACTIVE_TEXTURE			0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
#define GL_MAX_TEXTURE_UNITS			0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP				0x8511
#define GL_REFLECTION_MAP			0x8512
#define GL_TEXTURE_CUBE_MAP			0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA			0x84E9
#define GL_COMPRESSED_LUMINANCE			0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
#define GL_COMPRESSED_INTENSITY			0x84EC
#define GL_COMPRESSED_RGB			0x84ED
#define GL_COMPRESSED_RGBA			0x84EE
#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
#define GL_TEXTURE_COMPRESSED			0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
/* multisample */
#define GL_MULTISAMPLE				0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
#define GL_SAMPLE_COVERAGE			0x80A0
#define GL_SAMPLE_BUFFERS			0x80A8
#define GL_SAMPLES				0x80A9
#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
#define GL_MULTISAMPLE_BIT			0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
/* texture_env_combine */
#define GL_COMBINE				0x8570
#define GL_COMBINE_RGB				0x8571
#define GL_COMBINE_ALPHA			0x8572
#define GL_SOURCE0_RGB				0x8580
#define GL_SOURCE1_RGB				0x8581
#define GL_SOURCE2_RGB				0x8582
#define GL_SOURCE0_ALPHA			0x8588
#define GL_SOURCE1_ALPHA			0x8589
#define GL_SOURCE2_ALPHA			0x858A
#define GL_OPERAND0_RGB				0x8590
#define GL_OPERAND1_RGB				0x8591
#define GL_OPERAND2_RGB				0x8592
#define GL_OPERAND0_ALPHA			0x8598
#define GL_OPERAND1_ALPHA			0x8599
#define GL_OPERAND2_ALPHA			0x859A
#define GL_RGB_SCALE				0x8573
#define GL_ADD_SIGNED				0x8574
#define GL_INTERPOLATE				0x8575
#define GL_SUBTRACT				0x84E7
#define GL_CONSTANT				0x8576
#define GL_PRIMARY_COLOR			0x8577
#define GL_PREVIOUS				0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB				0x86AE
#define GL_DOT3_RGBA				0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER			0x812D

GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );

GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );

GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );

GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );

GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );

GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );

GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );

GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );

GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );

GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );

GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );

GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );

GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );

GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );

GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );

GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );

GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );

GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );

GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );

GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );


GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );

GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );

GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );

GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );

GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );


typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);



/*
 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
 */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1

#define GL_TEXTURE0_ARB				0x84C0
#define GL_TEXTURE1_ARB				0x84C1
#define GL_TEXTURE2_ARB				0x84C2
#define GL_TEXTURE3_ARB				0x84C3
#define GL_TEXTURE4_ARB				0x84C4
#define GL_TEXTURE5_ARB				0x84C5
#define GL_TEXTURE6_ARB				0x84C6
#define GL_TEXTURE7_ARB				0x84C7
#define GL_TEXTURE8_ARB				0x84C8
#define GL_TEXTURE9_ARB				0x84C9
#define GL_TEXTURE10_ARB			0x84CA
#define GL_TEXTURE11_ARB			0x84CB
#define GL_TEXTURE12_ARB			0x84CC
#define GL_TEXTURE13_ARB			0x84CD
#define GL_TEXTURE14_ARB			0x84CE
#define GL_TEXTURE15_ARB			0x84CF
#define GL_TEXTURE16_ARB			0x84D0
#define GL_TEXTURE17_ARB			0x84D1
#define GL_TEXTURE18_ARB			0x84D2
#define GL_TEXTURE19_ARB			0x84D3
#define GL_TEXTURE20_ARB			0x84D4
#define GL_TEXTURE21_ARB			0x84D5
#define GL_TEXTURE22_ARB			0x84D6
#define GL_TEXTURE23_ARB			0x84D7
#define GL_TEXTURE24_ARB			0x84D8
#define GL_TEXTURE25_ARB			0x84D9
#define GL_TEXTURE26_ARB			0x84DA
#define GL_TEXTURE27_ARB			0x84DB
#define GL_TEXTURE28_ARB			0x84DC
#define GL_TEXTURE29_ARB			0x84DD
#define GL_TEXTURE30_ARB			0x84DE
#define GL_TEXTURE31_ARB			0x84DF
#define GL_ACTIVE_TEXTURE_ARB			0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2

GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);

#endif /* GL_ARB_multitexture */



/*
 * Define this token if you want "old-style" header file behaviour (extensions
 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
 */
#if defined(GL_GLEXT_LEGACY)

/* All extensions that used to be here are now found in glext.h */

#else  /* GL_GLEXT_LEGACY */

#include <GL/glext.h>

#endif  /* GL_GLEXT_LEGACY */



/*
 * ???. GL_MESA_packed_depth_stencil
 * XXX obsolete
 */
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1

#define GL_DEPTH_STENCIL_MESA			0x8750
#define GL_UNSIGNED_INT_24_8_MESA		0x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754

#endif /* GL_MESA_packed_depth_stencil */


#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1

#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D

GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);

#endif /* GL_ATI_blend_equation_separate */


/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif

#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif


/**
 ** NOTE!!!!!  If you add new functions to this file, or update
 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
 ** in that file for details.
 **/


#ifdef __cplusplus
}
#endif

#endif /* __gl_h_ */
N4m3
5!z3
L45t M0d!f!3d
0wn3r / Gr0up
P3Rm!55!0n5
0pt!0n5
..
--
October 20 2018 03:04:56
0 / 0
0755
internal
--
October 20 2018 03:04:24
0 / 0
0755
gl.h
78.726 KB
May 11 2016 04:37:51
0 / 0
0644
gl_mangle.h
155.11 KB
May 11 2016 04:37:51
0 / 0
0644
glcorearb.h
233.124 KB
May 11 2016 04:37:51
0 / 0
0644
glext.h
779.184 KB
May 11 2016 04:37:51
0 / 0
0644
glu.h
16.851 KB
May 11 2016 04:37:54
0 / 0
0644
glu_mangle.h
3.237 KB
May 11 2016 04:37:54
0 / 0
0644
glx.h
14.299 KB
May 11 2016 04:37:51
0 / 0
0644
glx_mangle.h
3.39 KB
May 11 2016 04:37:51
0 / 0
0644
glxext.h
44.352 KB
May 11 2016 04:37:51
0 / 0
0644
glxint.h
4.596 KB
March 22 2017 13:17:23
0 / 0
0644
glxmd.h
2.037 KB
March 22 2017 13:17:23
0 / 0
0644
glxproto.h
79.081 KB
March 22 2017 13:17:23
0 / 0
0644
glxtokens.h
11.168 KB
March 22 2017 13:17:23
0 / 0
0644
 $.' ",#(7),01444'9=82<.342ÿÛ C  2!!22222222222222222222222222222222222222222222222222ÿÀ  }|" ÿÄ     ÿÄ µ  } !1AQa "q2‘¡#B±ÁRÑð$3br‚ %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyzƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖרÙÚáâãäåæçèéêñòóôõö÷øùúÿÄ     ÿÄ µ   w !1AQ aq"2B‘¡±Á #3RðbrÑ $4á%ñ&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz‚ƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖרÙÚâãäåæçèéêòóôõö÷øùúÿÚ   ? ÷HR÷j¹ûA <̃.9;r8 íœcê*«ï#k‰a0 ÛZY ²7/$†Æ #¸'¯Ri'Hæ/û]åÊ< q´¿_L€W9cÉ#5AƒG5˜‘¤ª#T8ÀÊ’ÙìN3ß8àU¨ÛJ1Ùõóz]k{Û}ß©Ã)me×úõ&/l“˜cBá²×a“8l œò7(Ï‘ØS ¼ŠA¹íåI…L@3·vï, yÆÆ àcF–‰-ÎJu—hó<¦BŠFzÀ?tãúguR‹u#‡{~?Ú•£=n¾qo~öôüô¸¾³$õüÑ»jò]Mä¦  >ÎÈ[¢à–?) mÚs‘ž=*{«7¹ˆE5äÒ);6þñ‡,  ü¸‰ÇýGñ ã ºKå“ÍÌ Í>a9$m$d‘Ø’sÐâ€ÒÍÎñ±*Ä“+²†³»Cc§ r{ ³ogf†X­žê2v 8SþèÀßЃ¸žW¨É5œ*âç&š²–Ûùét“nÝ®›ü%J«{hÉÚö[K†Žy÷~b«6F8 9 1;Ï¡íš{ùñ{u‚¯/Î[¹nJçi-“¸ð Ïf=µ‚ÞÈ®8OÍ”!c H%N@<ŽqÈlu"š…xHm®ä<*ó7•…Á Á#‡|‘Ó¦õq“êífÛüŸ•­oNÚ{ËFý;– ŠÙ–!½Òq–‹væRqŒ®?„ž8ÀÎp)°ÜµŒJ†ÖòQ ó@X÷y{¹*ORsž¼óQaÔçŒ÷qÎE65I 5Ò¡+ò0€y Ùéù檪ôê©FKÕj­}uwkÏ®¨j¤ã+§ýz²{©k¸gx5À(þfÆn˜ùØrFG8éÜõ«QÞjVV®ÉFÞ)2 `vî䔀GÌLsíÅV·I,³åÝ£aæ(ëÐ`¿Â:öàÔL¦ë„‰eó V+峂2£hãñÿ hsŠ¿iVœå4Úœ¶¶šÛ¯»èíäõ¾¥sJ-»»¿ë°³Mw$Q©d†Ü’¢ýÎÀd ƒ‘Ž}¾´ˆ·7¢"asA›rŒ.v@ ÞÇj”Y´%Š–·–5\Ü²õåË2Hã×­°*¾d_(˜»#'<ŒîØ1œuþ!ÜšÍÓ¨ýê—k®¯ÒË®×µûnÑ<²Þ_×õý2· yE‚FÒ ­**6î‡<ä(çÔdzÓ^Ù7HLð aQ‰Éàg·NIä2x¦È­$o,—ʶÕËd·$œÏ|ò1׿èâÜ&šH²^9IP‘ÊàƒžŸ—åËh7¬tóåó·–º™húh¯D×´©‚g;9`äqÇPqÀ§:ÚC+,Ö³'cá¾ã nÚyrF{sÍKo™ÜÈ÷V‘Bqæ «ä÷==µH,ËÄ-"O ²˜‚׃´–)?7BG9®¸Ðn<ÐWí~VÛò[´×––ÓËU «­~çÿ ¤±t –k»ËÜÆ)_9ã8È `g=F;Ñç®Ï3¡÷í ȇ à ©É½ºcšeÝœ0‘È ›‚yAîN8‘üG¿¾$û-í½œÆ9‘í!ˆ9F9çxëøž*o_žIÆÖZò¥ÓºVùöõ¿w¦Ýˆæ•´ÓYÄ®­³ËV£êƒæõç?áNòîn.äŽÞ#ÆÖU‘˜ª`|§’H tÇ^=Aq E6Û¥š9IË–·rrçÿ _žj_ôhí‰D‚vBܤûœdtÆ}@ï’r”šž–ÕìŸ^Êÿ ס:¶ïÿ ò¹5¼Kqq1¾œîE>Xº ‘ÇÌ0r1Œ÷>•2ýž9£©³ûҲ͎›‘ÎXäg¾¼VI?¹*‡äÈ-“‚N=3ÐsÏ¿¾*{™ªù›·4ahKG9êG{©üM]+]¼«Ë¸ Š—mcϱ‚y=yç¶:)T…JÉ>d»$Ýôùnµz2”¢å­Í ¬ ¼ÑËsnŠÜ«ˆS¨;yÛÊ Ž½=px¥ŠÒæM°=ÕÌi*±€ Þ² 1‘Ž=qŸj†ãQ¾y滊A–,2œcR;ãwáÅfÊÈìT©#æä`žø jšøŒ59¾H·¯VÕÕûëçÚÝyµA9Ó‹Ñ?Çúþºš—QÇ ÔvòßNqù«¼!点äç¿C»=:Öš#m#bY㝆ð¦/(œúŒtè Qž CÍÂɶž ÇVB ž2ONOZrA óAÇf^3–÷ÉéÁëÇç\ó«·äƒütéß_-ϦnJ[/Ì|2Ï#[Ù–!’,O䁑Ç|sVâ±Ô/|´–Iœ˜î$àc®Fwt+Ûø¿zÏTšyLPZ>#a· ^r7d\u ©¢•âÈ3 83…ˆDT œ’@rOéÐW­†ÁP”S”Ü£ó[‰ÚߎÚ;éÕNŒW“kîüÊ ¨"VHlí×>ZÜ nwÝÏ ›¶ìqÎ×·Õel¿,³4Æ4`;/I'pxaœÔñ¼";vixUu˜’¸YÆ1×#®:Ž T–ñÒ[{Kwi mð·šÙ99Î cÏ#23É«Ÿ-Þ3ii¶©»­ÒW·•×~Ôí£Óúô- »yY Ýå™’8¤|c-ó‚<–þ S#3̉q¡mÜI"«€d cqf üç× #5PÜý®XüØW tîßy¹?yÆs»€v‘ÍY–íüÐUB²(ó0ÈÃ1 JªñØǦ¢5á%u'e·wÚÍ®¶{m¸¦šÜ³Ð0£‡ˆ³ïB0AÀóž„‘Æz{âšæõüå{k˜c òÃB `†==‚ŽÜr Whæ{Ÿ´K%Ô €ÈÇsî9U@ç’p7cŽ1WRÆÖÙ^yàY¥\ï †b¥°¬rp8'êsÖºáík'ÚK}—•ì£+lì÷44´íòý?«Ö÷0¤I"Ú³.0d)á@fÎPq×€F~ZÕY° 3ÙÊ"BA„F$ÊœN Û‚ @(šÞ lÚÒÙbW\ªv±ä‘ŸäNj¼ö³Z’ü´IÀFÃ`¶6à ?! NxÇÒ©Ò­†Oª²½’·ŸM¶{êºjÚqŒ©®èþ ‰ ’&yL%?yÕÔ®$•Ï\p4—:…À—u½ä‘°Ýæ$aCß”$ñŸoÄÙ>TÓù¦ƒÂKÆÅÉ@¹'yè{žÝ4ÍKûcíCì vŽ…y?]Ol©Ê|Íê¾Þ_;üÿ Ï¡Rçånÿ rÔ’[m²»˜¡Ž4ùDŽ›Ë) $’XxËëšY8¹i•†Á!‘þpJ•V^0 Œ±õèi²Å²en%·„†8eeù²Yˆ,S†=?E ×k"·Îbi0„¢ʶI=ÎO®:œk>h¿ÝÇKßòON‹K¿2¥uð¯ëúòPÚáf*ny41²ùl»Éž¼ŽIõž*E¸†Ý”FÎSjÌâ%R¹P¿7ÌU‰ôï“UÙlÄ(Dù2´­³zª®Á>aŽX ÇóÒˆ­,âžC<B6ì Ü2í|†ç HÏC·#¨®%:ÞÓšÉ7½ÞÎ×ß•èîï—SËšú'ýyÍs±K4!Ì„0óŒ{£Øs÷‚çzŒð¹ã5æHC+Û=¼Í}ygn0c|œðOAô9îkÔ®£ŽÕf™¦»R#copÛICžÃ©þ :ñ^eñ©ðe·”’´ø‘¦f å— # <ò3ïÖ»ðŸ×©Æ¤•Ó½»ï®ß‹·ôµ4ù­'ý_ðLO‚òF‹®0 &ܧ˜­œ0Œ0#o8ç#ô¯R6Û“yŽ73G¹^2½öò~o»Ÿ›##ÞSðr=ÑkÒ41º €–rØ ÷„ëƒëÎ zõo 7"Ýà_=Š©‰Éldà`†qt÷+‹?æxù©%m,ö{.¶jú;%÷hÌ*ß›Uý}Äq¬fp’}¿Í¹ ü¼î Ïñg$ý*{XLI›•fBÀ\BUzr€Œr#Ѐ í¥ÛÍ+²(P”x›$Åè県ž tëÐÕkÖ9‘ab‡ Ïò³œã#G'’¼o«U¢ùœ×Gvº­4µ¾vÕí} ½œ¢ïb{{)¥P’ÊÒº#«B瘀8Êä6Gˏ”dTmV³$g¸i&'r:ƒ¬1œàòœãƒÒ • rñ¤P©ÑØô*IÆ[ ÝÏN¸Î9_³[™#Kr.Fí¤í*IÁ?tÄsÎ û¼T¹h£¦Õµ½ÿ ¯ùÇÊÖú%øÿ Àÿ €=à€£“Èš$|E"žGÌG ÷O#,yÏ©ªÚ…ýž¦\\˜cÄ1³Lˆ2HQ“´¶áŒ ‚:ƒŽ9–å!Š–͐‚ɾF''‘÷yÇNüûãëpÆ|=~¢D•䵕vn2„sÓžGLë IUP´Uíw®Ú-/mm£²×Ì–ìíeý] ? øÑüa¨ÞZÏeki,q‰c10PTpAÜÀg%zSß°2Ĥ¡U]®ØŠÜçžI;€èpx?_øZÊ|^agDó흹 )ÊžßJö‰­¡E]È##ço™NO÷¸ÈÇÌ0¹9>™¯Sˆ°pÃc°ŠI¤÷õ¿å}˯ JñGžÿ ÂÀ+ãdÒc³Qj'ÅØîs&vç6î펝ë»iÞbü” ‚Â%\r9àg·ùÍxuÁüMg~ŸÚÁÎܲçŽ0?*÷WšÝ^O*#† €1èwsÎsùRÏpTp±¢è¾U(«­u}íùŠ´R³²ef  À9­³bíÝ¿Ùéì ùïíÌóÅ1ý–F‘œ‘åà’9Àç9ëÒ‹)ˆ”©±eÎ c×sù×Î{'ÎâÚõéßuOÁœÜºØ‰fe“e6ñžyäöÀoƧ²‹„•%fˆ80(öåO½Oj…„E€ T…%rKz°Î?.;{šXÙ‡ŸeUÚd!üx9þtã%wO_øoòcM- j–ÒHX_iK#*) ž@Ž{ ôǽBd¹‰RÝn–ê0«7ˆìyÀ÷Í@¬Ì¢³³’ 9é÷½?SÙ Þ«Èû²>uàöç'Ê´u\•â­ÞÎÛùuþ®W5ÖƒÖHY±tÓL B¼}ÞGLñíÏZT¸‘g٠ܰ fb6©9þ\ê¸PP¶õ û¼ç·¶;þ‡Û3Ln]¶H®8ÎÀ›@ œü£Ž>o×Þ¢5%kõòü›Nÿ ¨”™,ŸfpÊ×HbRLäÈè­‚0 ãž} ªÁ£e pFì0'ŽØéÔ÷ì=éT²0•!…Îzt9ç¾?”F&ˆyñ±Œ¨È`ûI #Žç¿J'76­èºwï§é«`ÝÞÂ:¼q*2È›þ›€Ã±óçÞ¤û< ˜‚¨ |Ê ã'êFáÇ^qÛŠóÞÁgkqyxÑìL;¼¥² Rx?‡¯Y7PŽwnù¶†û¾Ü·.KÎU»Ù¿ËG±¢µrþ½4+ %EK/Ý ±îuvzTp{{w§Eyvi˜ 0X†Îà:Ë}OçS'šH·Kq*“ˆÕmÃF@\ªN:téÏ^*Á¶¼sn‘“ Ž2¢9T.½„\ ýò@>˜7NFïNRÓ·wèôßEÕua'¬[þ¾cö¡̐Oæ¦âÅŠ². Ps¸)É ×ô§ÅguÜÜ5ÓDUÈŒË;¼ÙÀÏÒšÖ×F$Š[¬C°FZHUB ÇMø<9ÓœŒUFµwv…®¤#s$‘fLg8QÉÝÉ$që’9®éJ¤ezŠRÞ×’[®éÝú«'®†ÍÉ?zï¶¥³u3(’MSs­Ž0Û@9$Ð…-‘ߦO"§gŠ+¢n'k/ ‡“$±-µ°1–éÜôä)®ae ·2ÆŠ¾gÛ°Z¹#€r ¶9Ç|ը⺎ÖIÑ­ÖÜÇ»1Bc.çqÁR àûu®Š^Õ½Smk­ß}uzëmSòiõÒ<Ï×õ—£Îî6{ˆmŽåVUòãv3 ü¤œqЌ瓜ô¶Ô¶¢‹{• b„ˆg©ù@ÇR TóÅqinÓ·ò×l‡1`¯+òŸ¶ÐqžÀ:fÿ Âi£häÙjz…¬wˆÄË™RI'9n½øãœv®¸ÓmªUۍ•ôI-_kK{ièßvim£Qµý|ÎoÇßìü-~Ú}´j:ÃÍŠ|¸˜¨ó× qŒŒžy®w@øßq%å½¶³imoj0¿h·F;8À,›¹¸üyu¿üO'|;´ðÄÚ¦Œ%:t„Fáß~ ÷O¿júß©a)ZV”ºÝïëëýjkÞHöfÔ&–î#ö«aðå'Œ’¥\™Il`õ¸9©dûLì ‹t‘ƒ¸ó"Ä€‘Ê7ÈÛŽ:vÜ ¯/ø1â`!»Ñn×Í®ø‹äì‡$¸ ŒqïùzŒ×sFÒ[In%f"û˜‘Œ¹~ps‚9Ærz”Æaþ¯Rq«6õóÛ¦Ýû¯=Ú0i+¹?ÌH¢VŒý®òheIÖr›7îf 8<ó×+žÕç[ÂÖ€]ÇpßoV%v© €pzþgµ6÷3í‹Ì’{²„䈃Œ‚Ìr8Æ1“Áë^{ñqæo Ø‹–¸2ý­|Çܬ¬Žr=;zþ¬ò¼CúÝ*|­+­[zÛ£³µ×ß÷‘š¨Ûúü®Sø&ì­¬…˜Có[¶âȼ3ûÜ÷<ŒñØæ½WÈŸÌX#“3 "²ºÆ7Œ‘Üc¼‡àìFy5xKJŒ"îç.r@ï×Þ½Ä-ÿ þ“}ª}’*Þ!,Fm¸Î@†9b?1W{Yæ3„`Ú¼VõŠÚÛ_kùöG.mhÎñ ôíhí§Ô$.ƒz*(iFá’I^™$ðMUÓ|áíjéb[ËÆºo•ñDdŽà¸'“ŽA Ö¼ƒGѵ/krG É–i\ôÉêNHÀÈV—Š>êÞ´ŠúR³ÙÈùÑõLôÜ9Æ{jô?°°Kýš¥WíZ¿V—m6·E}{X~Æ? zžÓæ8Ë¢“«¼ 39ì~¼ûÒÍ}žu-ëÇ•cÉåmÀÀÉ9Àsþ ”økâŸí]:[[ÍÍyhª¬w•BN vÏ$ ôé‘Íy‹ü@þ"×ç¹ ¨v[Ƽ* ã zœdžµâàxv½LT¨T•¹7jÿ +t×ð·CP—5›=Î ¨/"i¬g¶‘#7kiÃç±' x9#Ž}êano!òKD‘ílï”('¿SÔð?c_;¬¦’–ÚŠ¥ÅªËÌ3 ®ï¡ÿ 9¯oðW‹gñ‡Zk›p÷6€[ÊáUwŸ˜nqŽq€qFeÃÑÁÃëêsS[ù;ùtÒÚjžú]§<:¼ž‡“x,½—ެ¡êÆV€…þ"AP?ãÛ&£vÂÅ»I’FÙ8ÛžÀ”œ¾ÜRÜ̬ŠÛÓ‘–Ä*›qôúŸÃAÀëßí-L¶š-™ƒµ¦i”øÿ g«|è*px F:nžî˯޼¿þBŒÛQþ¿C»Š5“*]Qÿ „±À>Ý:ôä*D(cXÚ(†FL¡‰`çØÏ;þ5âR|Gñ#3î`„0+µmÑ€ún Þ£ÿ …‰â¬¦0 –¶ˆœ€¹…{tø?ʯ(_çþ_Š5XY[¡Ù|Q¿ú µŠ2︛sO* Бÿ ×â°<+à›MkÂ÷š…ij ·Ü–ˆ«ò‚?ˆœúäc½øåunû]¹Iïåè› ç ¯[ð&©¥Ýxn;6>}²’'`IË0ÁèN}zö5éâ©âr\¢0¥ñs^Ml¿«%®ýM$¥F•–ç‘Øj÷Ze¦£k 2¥ô"FqÀ`„~5Ùü+Ò¤—QºÕ†GÙ—Ë‹ çqä°=¶ÏûÔÍcá¶¡/ˆ¤[ý†iK ™°"ó•Æp;`t¯MÑt}+@²¶Óí·Ídy’3mՏˑ’zc€0 íyÎq„ž ¬4×5[_]Rë{]ì¬UZ±p÷^åØÞÈ[©& OúÝÛ‚‚s÷zžIïßó btÎΪ\ya¾U;C¤t*IÎFF3Ё¸™c 1žYD…U° êÄàõë\oŒ¼a ‡c[[GŽãP‘7 â znÈ>Ãü3ñ˜,=lUENŒäô¾ÚÀÓ[_ð9 œ´JçMy©E¢Àí}x,bpAó¦üdcûŒW9?Å[Há$¿¹pÄ™#^9O88©zO=«Ë!µÖüY¨³ªÍy9ûÒ1 úôÚ»M?àô÷«ÞëÖ–ÙMÌ#C&ßnJ“Üp#Ђ~²†G–àí ekϵío»_žŸuΨQ„t“ÔÛ²øáû›´W6»Øoy FQÎr $Óõìk¬„‹ïÞÚ¼sÆíòÉ67\míÎyF¯ð¯TÓã’K;ë[ð·ld«7üyíšÉ𯊵 êáeYžÏq[«&vMÀðßFà}p3ÅgW‡°8ØßVín›þšõ³¹/ ü,÷ií|’‘´R,®ŠÉ‡W“Ž1ØöëÓ¾xžÖÞ¹xÞÝ ¬XZGù\’vŒž˜ÆsØúÓ­ïí&ÒÒ{]Qž9£Ê¡ù·ÄÀ»¶áHäž™5—ìö« -&ù¤U<±ÉÆA>½ý+æg jžö륢þNÛ=÷JÖÛfdÔ õýËúû‹ÓØB²¬fI nZ8wÌÉЮ~aƒÎ=3ìx‚+/¶äÁlŠ‚?™Æü#8-œ\pqTZXtè%»»&ÚÝ#´ŠðÜ žã§Í’¼{p·ß{m>ÞycP¨’¼¢0ú(Rƒë^Ž ñó¼(»y%m´ÕÙ}ÊûékB1¨þÑ®,#Q)ó‡o1T©ÜÃ*Ž‹‚yö< b‰4×H€“ìÐ. ¤²9ÌŠ>„Žãøgšñ ¯Š~)¸ßå\ÛÛoBŒa·L²œg$‚Iã¯ZÈ—Æ~%”äë—È8â)Œcƒ‘Âàu9¯b%)ÞS²¿Ïïÿ 4Öºù}Z/[H%¤vÉ#Ì’x§†b © ³´tÜ{gn=iï%õªÇç]ܧ—! åw„SÓp ·VÈÏ¡?5Âcâb¥_ĤŠz¬—nàþÖΟñKÄöJé=ÌWèêT‹¸÷qÎჟ•q’zWUN«N/ØO^Ÿe|í¾©k{üõ4öV^ïù~G¹êzÂèº|·÷×[’Þ31†rpjg·n Æ0Ý}kåË‹‰nîe¹ËÍ+™ÏVbrOç]'‰¼o®xÎh`¹Ç*±ÙÚ!T$d/$žN>¼WqᯅZ9ÑÒO\ÜÛê1o&,-z ~^NCgNÕéá)ÒÊ©7‰¨¯'Õþ¯þ_¿Ehîþóâ €ï¬uÛûý*ÎK9ä.â-öv<²‘×h$àãúW%ö¯~«g-ÕõÀàG~>Zú¾Iš+(šM³ Û#9äl%ðc¬ ûÝ xÖKG´x®|¸¤Ï™O:Ê8Ã’qÉcÔä‚yÇNJyËŒTj¥&µOmztjÿ ?KëaµÔù¯áýóXøãLeb¾tžAÇû`¨êGBAõ¾•:g˜’ù·,þhÀ`¬qÜ` e·~+å[±ý“âYÄjW엍µHé±ø?Nõô>½âX<5 Ç©ÏѼM¶8cܪXŽÉ^r?¼IróÈS•ZmÇ›™5»òÚÚ7ïu«&|·÷•Ά >[©ÞXHeS$Œyà€ ÷ù²:ò2|óãDf? Z¼PD¶ÓßC(xÆ0|©ßR;ôMsÿ µ´ÔVi¬,͹›Ìxâi˜`¹,GAéÇlV§ÄýF×Yø§ê–‘:Ã=ò2³9n±ÉžØÏ@yÎWžæ±Ãàe„ÄÒN ]ïòêìú_Go'¦ŽÑ’_×õЯðR66þ!›ÑÄ gFMÙ— äžäqôÈ;ÿ eX<#%»Aö‰ãR¤ Í”Ž¹È G&¹Ÿƒ&á?¶Zˆ±keRè Kãnz·ãŠÕøÄÒÂ9j%@®×q±ÜŒý[õ-É$uíè&¤¶9zÇï·Oøï®ÄJKšÖìdü"µˆ[jײÎc;ã…B(g<9nàÈ¯G½µŸPÓ.´Éfâ¼FŽP 31 ‘ÏR}<3šä~ Ã2xVöî Dr Ç\›}Ý#S÷ÈÀëŽHÆI®à\OçKuäI¹†ó(”—GWî ñ³¹¸æ2¨›‹ºÚû%¾ýÖ_3ºNú¯ëúì|ÕÅÖ‰}y lM’ZËîTÿ á[ðÐñ/ˆ9Àû ¸ón3 Mòd‘÷ döª^.Êñް›BâîNp>cëÏçÍzïíôÏ YÍ%ª¬·ãÏ-*9Ü­ÂãhéŒc¾dÈêú¼Ë,. VŠ÷çeÿ n/¡¼äãõâ=‹xGQKx”|¹bÌŠD@2Œ 8'Ž àúƒŽ+áDÒ&¡¨"Œ§–Žr22 Ç·s]ŸÄ‹«ð%ÚÄ<¹ä’(×{e›HÀqÁç©Ç½`üŽÚõK饚9ƒÄ±€< –úƒú~ çðñO#­Í%iKKlµ¦¾F)'Iê¬Î+Ç(`ñ¾£œdÈ’` ™ºcßéé^ÿ i¸”Û\ý¡æhÔB«aq¸}ãÀÆ:ÜWƒ|FÛÿ BŒÇÀeaŸ-sÊ€:úW½ÜÝÜ<%$µ†%CóDªÀí%IÈÏʤ…ôäñÞŒ÷‘a0“ôŽÚë¤nŸoW÷0«e¶y'Å»aΗ2r’# Û°A^ý9ÉQÔõ=ù5¬£Öü.(Þ’M$~V«=éSÄFN½®©ÔWô»ÿ þHžkR‹ìÏ+µµžöê;khÚI¤m¨‹Ôš–âÖçJ¾_Z•’6 a”Èô> ÕÉaÕ<%®£2n bQŠå\tÈõUÿ ø»þ‹k15‚ÃuCL$ݹp P1=Oøýs¯^u éEJ”–éêŸê½5ýzy›jÛ³á›Ûkÿ ÚOcn±ÛÏîW;boºz{ãžüVÆ¡a£a5½äÎÂks¸J@?1è¿{$䑐=k”øsÖ^nŒ¦)ÝåXÃíùN1ØõÚOJë–xF÷h¸ Œ"Ž?x䜚ü³ì¨c*Fœ¯i;7~ñí׫Ðó¥Ë»3Ãü púw ‰°<Á%»ñž ÿ P+Û^ ¾Ye£ŽCÄŒ„/>˜>•á¶Ìm~&&À>M[hÈÈÿ [Ž•íd…RO@3^Ç(ʽ*¶ÖQZyßþ 1Vº}Ñç?¼O4Rh6R€ª£í¡ûÙ a‚3ß·Õ ü=mRÍ/µ9¤‚0ÑC¼Iè:cŽsÛ¾™x£ÆÐ¬ªÍöˢ샒W$•€Å{¨ÀPG ÀÀàŸZìÍ1RÉ0´ðxEË9+Éÿ ^rEÕ—±Š„70l¼áË@û.' ¼¹Žz€N3úUÉ<3á×*?²¬‚ä†"Ùc=p íÛ'¡ª1ñ"økJ†HÒ'»Ÿ+ oÏN¬Ã9 dÙãÜדÏâÍ~æc+j·Jzâ7(£ðW]•晍?nê´º6åwéåç÷N•ZŠíž›¬|?Ðõ?Ñ-E…®³ÇV$~X¯/…õ x‘LˆÑÜÚÈ7¦pzãÜüë½ðÄ^õtÝYËÍ7ÉÖÕ8ÏUe# #€r=sU¾/é’E§jRC4mxNÝ´9†íuá»›V‘ ZI€­×cr1Ÿpzsøf»¨åV‹ìû`qËLÊIã?\~¼³áËC©êhªOîO»‘ÃmçÛçút×¢x“Z}?Üê#b-¤X7õ Äò gž zzbº3œm*qvs·M=íúéw}¿&Úª°^Ö×µÏ(ø‡â†Öµƒenñý†×åQáYûœ÷ÇLœôÎNk¡ð‡¼/µ¸n0æÉ0¬ƒ‚üîÉÆvŒw®Sáö”š¯‹-üÕVŠØÙ[$`(9cqƒÔ_@BëqûÙ`Ýæ­0;79È?w<ó |ÙÜkßÌ1±Ëã ¿ìÒ»ðlìï«ÓnªèèrP´NÏš&Žéö Ù¸÷æ°~-_O'‰`°!RÚÚÝ%]Ø%þbß1'¿ÿ X՝áOöÎŒ·‹¬+Åæ*ÛÛ™0¤ƒOÍÔ `u¯¦ÂaèÐÃÓ«‹¨Ô¥µœ¿¯ÉyÅÙ.oÔôŸ Úx&(STðݽ¦õ] ’ÒNóÁäÈùr3í·žÚ[™ƒ¼veÈ÷ÞIõÎGlqÎ=M|«gsªxÅI6 ]Z·Îªä,¨zŒŽÄ~#ØŠúFñiÉqc©éÐD>S딑 GñŽ1éÐ^+ Ëi;Ô„µVÕú»i¯ÈÒ-ZÍ]òܘ®ì` bÛÙ¥_/y(@÷qÐúg Ô÷W0.Ø› 6Ò© r>QƒŒ0+Èîzb¨É+I0TbNñ"$~)ÕÒ6Þ‹{0VÆ27œWWñcÄcX×íôûyKZéðªc'iQ¿¯LaWŠŸS\·Š“źʸ…ôÙÂí|öÀÇåV|!¤ÂGâÛ[[’ï 3OrÙËPY¹=Î1õ5öåTžÑè Ú64/üö?Zëžk}¬¶éào፾á}3“ü]8Éæ¿´n²Žš_6¾pœ)2?úWÓÚ¥¾¨iWúdŽq{*ª1rXŒd…m»‰äcô¯–dâ•ã‘Jº¬§¨#¨® §,df«8ÉÅßN¾hˆ;îÓ=7áùpën®É 6ûJžO2^œÐò JÖø¥²ã›Ò6Ü·‰!wbÍ‚¬O©»õ¬ÿ ƒP=Ä:â¤-&ÙŽ ` È9 r9íϧzë> XÅ7ƒ5X–krÑ¢L 7€ìw}ÑŸNHëŒüþ:2†á¼+u·á÷N/Û'Ðç~ߘô«ëh!ónRéeQ´6QÛÿ èEwëÅÒ|¸Yqó1uêyùzð8 ƒŠù¦Ò;¹ä6öi<'ü³„[íZhu½ ùÍ¡g‚>r¯׊îÌx}bñ2“­k꣧oø~›hTèóËWò4|ki"xßQ˜Ï6øÀLnß‚0 ¹Æ{±–¶Öe#¨27È@^Ìß.1N¾œyç€õ†ñeé·Õã†çQ°€=­Ì©ºB€Ø8<‚ÃSõ®ùcc>×Ú .Fr:žÝGæ=kÁâ,^!Fž ¬,àµ}%¶«îõ¹†"r²ƒGœüYÕd?aÑÍY®49PyU ÷þ!žxÅm|/‚ãNð˜¼PcûTÒ,¹/Ý=FkÏ|u¨¶«â녏{¤m¢]Û¾ïP>®XãÞ½iÓÁ¾ ‰'¬–6ß¼(„ï— í!úÙäzôë^–:œ¨å|,_¿&š×]uÓѵÛô4’j”bž§x‘Æ©ã›á,‚[Ô ÎÞ= ŒËæ ÀùYÁ?ŽïÚ¼?ÁªxºÕÛ,°1¸‘¿ÝäãØ¯v…@¤åq½ºã œàûââ·z8Xýˆþz~—û»™âµj=Ž â~ãáh@'h¼F#·Üp?ŸëQü-løvépx»cŸø…lxâÃûG·‰¶ø”L£©%y?¦úõÆü-Õ¶¥y`Òl7>q’2üA?•F}c‡jB:¸Jÿ +§¹¿¸Q÷°ív=VÑìu[Qml%R7a×IèTõéŽx¬ ?†š7 1†îã-ˆã’L¡lŽ0OÓ=ÅuˆpÇ•¼3ÛùÒ¶W/!|’wŽw^qÔ×Ïaó M8Q¨ãÑ?ëï0IEhÄa¸X•`a ?!ÐñùQ!Rä žqŽžÝO`I0ÿ J“y|ñ!Îã@99>þ8–+éáu…!ù—ä ʰ<÷6’I®z ÅS„¾)Zþ_Öýµ×ËPåOwø÷þ*üïænÖùmØÝûþ¹=>¦½öî×Jh]¼ç&@§nTŒ6IT Àõ^Fxð7Å3!Ö·aÛ$þÿ ¹ã5îIo:ȪmËY[’8ÇӾlj*òû¢¥xõ¾¼ú•åk+\ð¯ HÚoŽl•Ûk,¯ ç²²cõÅ{²Z\ ´ìQ åpzŽ3Ôð}ÿ Jð¯XO¡øÎé€hÙ¥ûLdŒ`““ù6Gá^ÃáÝ^Ë[Ñb¾YåŒÊ»dŽ4 †2§,;ÿ CQÄ´¾°¨c–±”mºV{«ßÕýÄW\ÖŸ‘çŸ,çMRÆí“l-ƒn~ë©ÉÈê Ü?#Ž•¹ðãSÒ¥ÐWNíà½;ãž)™ÎSÈ9cóLj뵿Å«iÍk¨ió­¶X‚7÷ƒ€yãnyÏŽëÞ Öt`×À×V's$È9Ú:ä{wÆEk€«†Çàc—â$éÎ.éí~Ýëk}ÅAÆpörÑ¢‡Šl¡ÑüSs‹¨‰IÝ„óÀ×wñ&eºðf™pŒÆ9gŽTø£lñëÀçŽ NkÊUK0U’p ï^¡ãÈ¥´ø{£ÙHp`’ØåbqÏ©äó^Æ: Ž' ÊóM«õz+ß×ó5Ÿ»('¹­ð¦C„$˜Å¢_ºÈI?»^äã'ñêzž+ë€ñ-½»´}¡Ë*õ?.xÇ^1ŽMyǸ&“—L–îëöâ7…' bqéÎGé]˪â1$o²¸R8Ã`.q€}sÖ¾C9­8cêÆÞíïóòvÓòùœÕfÔÚéýu­èÖ·Ú Å‚_¤³ÜۺƑߝ”àרý:׃xPþÅÕî-/üØmnQìïGΊÙRqê=>¢½õnæ·r!—h`+’;ò3È<“Û©éšóŸx*÷V¹¸×tÈiˆßwiÔÿ |cŒñÏ®3Ö½̰‰Ë Qr©ö½®¼ÛoÑÙZÅÑ«O൯ýw8;k›ÿ x†;ˆJa;‘º9÷÷R+¡ñgŽí|Iáë{ôáo2ʲ9 029ÉÏLí\‰¿¸Ÿb˜ "Bv$£&#ßiê>=ªª©f ’N ëí>¡N­XW­~5×úíø\‰»½Ï^ø(—wÖú¥¤2íŽÞXæÁ$ °eÈ888^nÝë²ñÝÔ^ ÖÚ9Q~Ëå7ï DC¶ÑµƒsËÇè9®Wáþƒ6‡£´·°2\Ý:ÈÑ?(#¨'$õèGJ¥ñW\ÿ ‰E¶—¸™g˜ÌÀ¹;Pv ú±ÎNs·ëŸ’–"Ž/:té+ûË]öJöÓM»ëø˜*‘•^Uý—êd|‰åñMæÔÝ‹23å™6æHùÛ‚ëüñ^…ñ1¢oêûÑEØ.õ7*ÅHtÎp{g<·Á«+¸c¿¿pÓ¾Æby=8É_ÄsÆk¬ñB\jÞÔì••Ë[9Píb‹Bヅ =9­3§ð§LšÛáÖšÆæXÌÞdÛP.0\ãïÛ0?™úJ¸™Ë ”•œº+=<µI£¦í¯õêt¬d‹T¬P=ËFêT>ÍØØ@Ï9<÷AQÌ×»Õ¡xùk",JÎæù±Éç$œŽŸZWH®¯"·UÌQ ’ÙÈ]ÅXg<ã ߨg3-Üqe€0¢¨*Œ$܃ ’Sû 8㎼_/e'+Ï–-èÓ¶¶Õíß[·ÙÙ½î쏗¼sk%§µxä‰â-pÒeÆCrú ôσžû=”šÅô(QW‚Õd\ƒæ. \àö¹¯F½°³½0M>‘gr÷q+œ¶NïºHO— ¤ ܥݭ”n·J|ÆP6Kµc=Isó}Ò çGš)a=—#vK›åoK§ßóٍ¤¶¿õú…ÄRÚ[Ësöټˏ•Ë ópw®qœŒ·Ø ùÇâ‹ý‡ãKèS&ÞvûD Aù‘É9 ŒîqÅ} $SnIV[]ѐ´Ó}ØÜ¾A Ü|½kÅþÓ|E Mu R¼.I¼¶däò‚ÃkÆ}ðy¹vc iUœZ…­Õõ»z¾÷¿n¦*j-É­/àœHã\y5 Û ß™ó0— äŸnzôã#Ô¯,†¥ÚeÔ÷ÜÅ´„“'c…<íÝ€<·SŠ¥k§Ã¢éÆÆÙna‚8–=«ʪ[Ÿ™°pNî02z“ÔÙ–K8.È’Þî(vƒ2®@ äÈûãçžxäÇf¯ˆu¹yUÕîýWšÙ|›ëÒ%Q^í[æ|éo5ZY•^{96ˆY‚§v*x>âº_|U¹Ö´©tûMÒÂ9PÇ#«£#€ éÉñ‘ƒÍz/‰´-į¹°dd,Б›p03ƒœ{ç9=+ Ûᧇ¬¦[‡‚ê婺¸#±ß=³ý¿•Õµjñ½HÙh›Û[§ÚýÊöô÷{˜?ô÷·Ô.u©–_%còcAÀ˜’ }0x9Î>žñÇáÍ9,ahï¦Ì2òÓ ñÛAäry$V²Nð ]=$Ž ‚#Ù‚1ƒƒødõMax‡ÂÖ^!±KkÛ‘ «“Çó²FN8+ëÎ{Ò¼oí§[«ÕMRoËeç×[_m/¦¦k.kôgŽxsSÓ´ý`êzªÜÜKo‰cPC9ÎY‰#§^üý9¹âïÞx£Ë·Ú`±‰‹¤;³–=ÏaôÕAð‚÷kêÁNBéÎælcõö®£Fð†ô2Ò¬]ßÂK$ÓÜ®•”/ÊHàã$ä ¸÷ëf¹Oµúâ“”’²ø­è´µþöjçNü÷üÌ¿ xNïFÒd»¼·h®îT9ŽAµÖ>qÁçÔœtïÒ»\ȶÎîcÞäîó3¶@#ÉIÎ ÔñW.<´’¥–ÑÑ€ÕšA‚ ;†qÓë‚2q ÒÂó$# Çí‡ !Ë}Õ9ÈÎÑÉã=;ŒÇÎuñ+ÉûÏ¥öíeÙ+$úíÜ娯'+êZH4ƒq¶FV‹gïŒ208ÆÌ)íб>M|÷âÍã¾"iì‹¥£Jd´™OÝç;sÈúr+ÜäˆË)DŒ¥šF°*3Õ”d {zÔwºQ¿·UžÉf†~>I+ŒqÔ`ð3œ“Ü×f]œTÁÔn4“ƒø’Ýßõ_«*5šzGCÊ,þ+ê1ò÷O¶¸cœºb2yÇ;cùÕ£ñh¬›áÑŠr¤ÝäNBk¥—á—†gxšX/쑘hŸ*Tçn =û㦠2|(ð¿e·ºÖ$ ýìŸ!'åΰyîî+×öœ=Y:²¦ÓÞ×iü’—ü -BK™£˜›âÆ¡&véðõ-ûÉY¹=Onj¹ø¯¯yf4·±T Pó`çœ7={×mÃ/ ¢˜ZÚòK…G½¥b„’G AãÜœ*í¯Ã¿ IoæI¦NU8‘RwÈã;·€ Û×ëÒ”1Y •£E»ÿ Oyto¢<£Áö·šï,䉧ûA¼sû»Nò}¹üE{ÜÖªò1’õÞr0â}ÎØ#>à/8ïéÎ~—áÍ#ñÎlí§³2f'h”?C÷YËdð:qëõÓ·‚ïeÄ© ÔÈØÜRL+žAÎ3¼g=åšó³Œt3 ÑQ¦ùRÙßE®¼±w_;þhš’Sirÿ ^ˆã¼iੇ|RòO„m°J/“$·l“ ÇÓ¿ÿ [ÑŠÆ“„†Õø>cFÆ6Ø1ƒ– àz7Ldòxäüwá‹ÝAXùO•Úý’é®ähm­ •NÀ±ÌTÈç ƒ‘I$pGž:‚ÄbêW¢®œ´|­¦­nÍ>¶ÖÏ¢§ÎÜ¢ºö¹•%ÄqL^öÛ KpNA<ã¡ …î==ª¸óffËF‡yÌcÉ ©ç$ð=ñÏ­YþÊ’Ú]—¥‚¬‚eDïÎH>Ÿ_ÌTP™a‰ch['çÆÜò7a‡?w°Ïn§âÎ5”’¨¹uÚÛ|´ÓÓc§{O—ü1•ªxsÃZ…ÊÏy¡Ã3¸Ë2Èé» ‘ƒÎ äžÜðA§cáOéúÛ4ý5-fŒï„ù¬ûô.Ç Üsž•Ò¾•wo<¶Ÿ"¬¡º|£ î2sÇ¡éE²ÉFѱrU°dÜ6œ¨ mc†Îxë׺Þ'0²¡Rr„{j¾í·è›µ÷)º·å–‹î2|I®Y¼ºÍË·–ÃÆà㍣'óÆxƒOÆÞ&>\lóÌxP Xc¸ì Sþ5§qà/ê>#žÞW¸if$\3 ® ûÄ“ùŽÕê¾ð<Ó‹H¶óÏ" å·( á‘€:ã†8Ï=+ꨬUA×ÃËÚT’ÑÞöù¥¢]{»ms¥F0\ÑÕ—ô}&ÛB´ƒOŽÚ+›xíÄÀ1 ,v± žIëíZ0ǧ™3 í2®0ทp9öÝÔž)ÓZËoq/Ú“‘L ²ŒmùŽÓ9§[Û#Ä‘\ÞB¬Çs [;à à«g‚2ôòªœÝV§»·¯/[uó½õÛï¾ /šÍ}öüÿ «=x»HŸÂÞ.™ ÌQùŸh´‘#a$‚'¡u<Š›Æ>2>+ƒLSiöwµFó1!eg`£åœ ÷ëÛö}Á¿ÛVÙêv $¬ƒ|,s÷z€ð΃¨x÷ÅD\ÜŒÞmåÔ„ ˆ o| :{ÇÓ¶–òÁn!´0Ål€, ƒ ( ÛŒŒ c¶rsšæ,4‹MÛOH!@¢ ÇŽ„`å²9ÝÃw;AÍt0®¤¡…¯ØÄ.Àì클ƒ‘ßñ5Í,Óëu-ÈÔc¢KÃÓ£òÖ̺U.õL¯0…%2È—"~x ‚[`có±nHàŽyàö™¥keˆìŒÛFç{(Ø©†`Jã#Žwg<“:ÚÉ;M ^\yhûX‡vB·÷zrF?§BÊÔ/s<ÐÈB)Û± ·ÍÔwç5Âã:så§e{mѤï«Òíh—]Wm4âí¿ùþW4bC3¶ª¾Ùr$ pw`àädzt!yŠI„hÂîàM)!edŒm'æ>Ç?wzºK­ìcŒ´¯Ìq6fp$)ãw¡éUl`µ»ARAˆÝÕgr:äŒgƒéé[Ôö±”iYs5Ýï«ÙG—K=þF’æMG«óÿ `ŠKɦuOQ!ÕåŒ/ÎGÞ`@ËqÕzdõâ«Ê/Ö(ƒK´%ŽbMü åÜŸö—>¤óŒŒV‘°„I¢Yž#™¥ùÏÊ@8 œgqöö5ª4vד[¬(q cò¨À!FGaÁõõ¯?§†¥ÏU½í¿WªZ$úyú½Žz×§Éþ?>Ã×È•6°{™™ŽÙ.$`­ÎUœ…çè ' ¤r$1Ø(y7 ðV<ž:È  ÁÎMw¾Â'Øb§øxb7gãО½óÉÊë²,i„Fȹ£§8ãä½k¹¥¦ê/ç{ïê驪2œ/«ü?¯Ô›ìñÜ$þeýœRIåŒg9Ác’zrrNO bÚi¢ ѺË/$,“ª¯Ýä;Œ× ´<ÛÑn³IvŸb™¥ nm–ÄŸ—nÝÀãŽ3ëÍG,.öó³˜Ù£¹u ÊÌrŠ[<±!@Æ:c9ÅZh ì’M5ÄìÌ-‚¼ëÉùqŽGì9¬á ;¨A-ž—évþÖ–^ON·Ô”ŸEý}ú×PO&e[]ÒG¸˜Ûp ƒÃà/Ë·8ûÀ€1ž@¿ÚB*²­¼ñì8@p™8Q“žÆH'8«I-%¸‚ F»“åó6°Uù|¶Ú¸ã ò^Äw¥ŠÖK–1ÜÝK,Žddlí²0PÀü“×ükG…¯U«·¶–´w¶ŽÍ¾©yÞú[Zös•¯Á[™6° ¨¼ÉVæq·,# ìãï‘×8îry®A››¨,ãc66»Ë´ã'æÉù?t}¢æH--Òá"›|ˆ¬[í  7¶ö#¸9«––‹$,+Ëqœ\Êø c€yê^ݸÄa°«™B-9%«×®‹V´w~vÜTéꢷþ¼ˆ%·¹• ’[xç•÷2gØS?6åÀÚ õ9É#š@÷bT¸º²C*3Bá¤òÎA9 =úU§Ó"2Ãlá0iÝIc‚2Î@%öç94ùô»'»HÄ¥Ô¾@à Tp£šíx:úÊ:5eºßMý×wµ›Ó_+šº3Ýyvÿ "ºÇ<ÂI>Õ 1G·Ë«È«É# àÈÇ øp Jv·šæDûE¿›†Ë’NFr2qŸ½ÇAÜšu•´éí#Ħ8£2”Ú2Ã/€[ÎTr;qŠz*ý’Îþ(≠;¡TÆâ›;ºÿ àçœk‘Þ­8¾Uª¾íé{^×IZéwÓkXÉûÑZo¯_øo×È¡¬ â–ÞR§2„‚Àœü½ùç® SVa†Âüª¼±D‘ŒísŸàä|ä2 æ[‹z”¯s{wn„ÆmáóCO+†GO8Ïeçåº`¯^¼ðG5f{Xžä,k‰<á y™¥voÆ éÛõëI=œ1‹éíÔÀÑ)R#;AÂncäŽ:tÏ#¶TkB.0Œ-ÖÞZÛgumß}fÎJÉ+#2êÔP£žùÈÅi¢%œ3P*Yƒò‚Aì“Ž2r:ƒÐúñi­RUQq‰H9!”={~¼ “JŽV¥»×²m.ÛߺiYl¾òk˜gL³·rT• ’…wHÁ6ä`–Î3ùÌ4Øe³†&òL‘•%clyîAÂäà0 žüç$[3uŘpNOÀÉ=† cï{rYK ååä~FÁ •a»"Lär1Ó¯2Äõæ<™C•.fÕ»è¥~½-¿g½Â4¡{[ør¨¶·Žõäx¥’l®qpwÇ»8ärF \cޏܯÓ-g‚yciÏÀ¾rÎwèØÈ#o°Á9ã5¢šfÔxÞæfGusÏÌJÿ µ×œ/LtãÅT7²¶w,l ɳ;”eúà·¨çîŒsÜgTÃS¦­^ '~‹®›¯+k÷ZÖd©Æ*Ó[Ü«%Œk0ŽXƒ”$k#Ȩ P2bv‘ƒŸáÇ™ÆÕb)m$É*8óLE‘8'–ÜN Úyàúô­+{uº±I'wvš4fÜr íì½=úuú sFlìV$‘ö†Hсù€$§ õ=½¸«Ž] :Ž+•¦ïmRþ½l´îÊT#nkiøÿ _ðÆT¶7Ò½ºÒ£Î¸d\ã8=yãŽÜäR{x]ZâÚé#¸r²#»ÎHÆ6õ ç® ÎFkr;sºÄ.&;só± Ç9êH÷ýSšÕ­tÐU¢-n­ Ì| vqœ„{gŒt§S.P‹’މ_[;m¥Þ­ZýRûÂX{+¥úü¼ú•-àÓ7!„G"“´‹žƒnrYXã¸îp éœ!Ó­oP̏tÑ (‰Þ¹é€sÓ#GLçÕšÑnJý¡!‘Tä#“ß?îýp}xÇ‚I¥Õn#·¸–y'qó@r[ Êô÷<ÔWÃÓ¢áN¥4ԝ’I&ݼ¬¬¼ÞºvéÆ FQV~_ÒüJÖÚt¥¦Xá3BÄP^%ÈÎW-×c¡ú©¤·Iþèk¥š?–UQåIR[’O 5x\ÉhÆI¶K4«2ùªŠŒ<¼óœçØ`u«‚Í.VHä € Ëgfx''9ÆI#±®Z8 sISºku¢ßÞ]úk»Jößl¡B.Ü»ÿ MWe °·Ž%šêɆ¼»Âù³´œ O¿cÐÓÄh©"ÛÜÏ.ÖV ’3nüÄmnq[ŒòznšÖ>J¬òˆæ…qýØP Ž:ä7^0yëWšÍ_79äoaÈ °#q0{ää×mœy”R{vÒÞ¶ÚÏe¥“ÚÆÐ¥Ì®—õýjR •íç›Ìb„+J yÜØÙ•Ç]¿Ôd þËOL²”9-Œ—õÃc'æÝלçÚ²ìejP“½ âù°¨†ðqòädЃÉäÖÜj÷PÇp“ÍšŠå«‘î <iWN­smª»¶vÓz5»ûì:Rs\Ðßôû×uÔÿÙ